﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using YX.Properties;

namespace YX
{
    class EnemyBullt:FatherBullt
    {
        public static Image image = Resources.bullet2;
        public EnemyBullt(FatherPlane FJ, int speed, int power)
            : base(FJ, image, speed, power)
        { }
    }
}
